Future Representation Week 4- Rhino

In this session we learned the basics of Rhino 3D modelling software. On of the big advantages of Rhino is it can interact with most other 3D software. IT is used by most major practices in the industry.

Most 3D modelling is based on a polygon based MESH. This creates models with a poor surface quality and is far less accurate.

Rhino is based on NURBS which has its origins in product design and the car industry. Based on the Bezier curve it stands for Non Uniform Rational B-Splines.

 

Polygon vs NURBS
Polygon vs NURBS diagram.

Once we had been taken through how Rhino Generally works we learned about the interface of the workspace and the basic tools such as the Gumball which can be used to move and navigate items around the model.

The interface and layout is very similar to Autocad with object properties and drawing layers that can be switched on and off. After this we learned about C planes. These are the planes on which you draw in. and can be adjusted via each view to allow you to work quickly and accurately

Once we had learned about the basic interface we set about learning how to create surfaces from curves and how to project openings into curved surfaces using projection.

I really enjoyed learning the basics of Rhino and think i could pick it up very quickly, however i am not really into parametric architecture so i don’t think it would be a software i would get much benefit out of.

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