Future Representation Week 2- After Effects

The session on Adobe After Effects introduced us to the basic tools used to edit, enhance, alter and merge images to create videos. It is very similar to Adobe Photoshop and I had used most of these tools previously, however it was useful to receive some guidance on more advance tools and quick techniques.

Tutorial 1: 

The first task was opening a new file creating a video from a Photoshop file from Archigram This is pictured Below:

Archigram Instant City
Archigram Instant City

We imported the Photoshop file into After Effects and retained the layers. We could then use these to create the animation.

We used a layer from the Photoshop file, which was a balloon. We scaled this and added a keyframe which animated it to enlarge it and make it disappear off of the screen. 

We then added another layer of a light beam. We made this look like a searchlight by resetting the centre to the bottom left corner using the anchor point in the Comp box. We then set the keyframe to 2 seconds and repeated this by copying and pasting across the slider to make it rotate back and forth for the duration of the video.

We then adjusted the movement by opening the graph editor to stop it looking so robotic. We then added a gaussian blur in the effects box to add a final effect to the light beam.

After this we exported to the render queue. We ensured the settings were correct in the format box remembering not to set it to Animation as this would make the file too big. Instead we compressed it using H.264

The final result is posted below:


Tutorial 2: 

We had to create a 2.5D animation using a photo by Andreas Gursky called 99 Cent.  To do this we opened the image in Photoshop and duplicated he photo into 8 layers and added a right background so we could see which bits we would be chopping away from each layer.

99 Cent Diptychon
99 Cent Diptychon

We then imported the PSD into After Effects as before and laid the layers out on top of each other and added a camera view.

We then set apart each layer in the view by 2500 pixels to begin to create the 3D view.

Once we had done this we set the camera to move around by adding a key frame moving it from right to left. We also added the effect of depth of field by blurring the background as the camera moved.

It was important not to take the zoom too far as to ruin the illusion of the 3D image.

Finally we added a wobble to the column in the middle for a bit of surrealism.

I really enjoyed the session in After Effects. I found it very easy to use asIi am well versed in the rest of the Adobe Creative Suite. I may look to explore this software further as I think I could have some fun with it and develop my skills further.


Future Representation Week 1- 3D Scanning

In this tutorial we were introduced to 3D scanning and point cloud surveys. In the first half of the session we were shown how to set up and use the 3D scanner in the gallery space and in the second half we imported the information and convert it the information for various uses with different software.

3D Scan of last years end of year show.
3D Scan of last years end of year show.


We went up to the gallery space on the ground floor and set up the scanner on its tripod. We were then shown how to level the scanner and use its basic functions to get it started. We took 2 scans of the same area from 2 different locations.

3D Scanner
3D Scanner

The more scans you take of an area the more accurate the finished product will be. It looks for similarities in areas so it can stitch it together. The alternative to this is putting points round the room that the the scanner will recognise.

However the scanner does not recognise transparent surfaces so you will always see an image of the surface beyond elements such as windows.

Survey Point
Survey Point

Once the scan was complete we headed back to the workshop to upload the information to it could be converted to work with different software.

Unfortunately we could not upload the information so had to use a previous example scan which is shown in the PDF.

The information is imported using software called Faro Scene. The scans are imported as individual items and the upload time will depend on the number and quality of each scan.

If more than one scan has been taken of the same area you will need to stitch them together which can be done in Faro Scene. Once this complete you will see a stitched lo res version of your whole 3D scan.

Scan Preview.
Scan Preview.

You can clip the box and remove any unwanted survey data before you can export to create a usable mesh to manipulate in other software.

First of all you crate mesh by using the Create Mesh dialogue box in Faro. The target value is set to give as many triangles as possible. this joins up the points, the more triangles the smoother the surface. The file is then exported as a obj file and imported into Rhino. An OBJ file can be imported into most CAD software.

The project can then be rendered with the photographic information from the model. Once imported into Rhino the mesh can be manipulated and rendered.

Overall i enjoyed the 3D scanning element of the course and can see how it how it would be very useful, especially with refurbishing existing buildings,  but i do not feel like it interested me enough to explore it further for Future Representation.







Museum of Communication

Final Project Museum of Communication Greenwich University MArch Unit 19- Neil Spiller and Philip Watson.

Site Location

The site was Enderby Wharf on the Greenwich Peninsula, its historical past showed that it housed the countries first telegraph cables beneath the sea, allowing round the world communication for the first time. Alcatel communications are currently based on the site.

While analysing the site’s history, I built up layers to create a ‘palimpsest’ which then informed the design for my museum. Each floor of the museum represented the buildings on the site throughout different periods of time.

Along with this I used an industrial aesthetic to further reinforce the previous uses of the site.

In addition to this I looked at the wider urban context and industrial past of the Greenwich Peninsula to create a number of pavilions that reflected the peninsula’s industrial past

The delivery of the project was fully covered in the Design Realisation Report.

During my time in Unit 19 with Neil and Phil, I very much enjoyed working on this project, however the style adopted was not in line with my personal approach with led to me changing units for the second year of this course.