Future Representation Final Output- Resubmission

Screengrab of whole model in 3D Studio Max
Screengrab of whole model in 3D Studio Max

I elected to do do some renders for my final output. I used a combination of Sketchup, 3D StudioMax with VRay and Photoshop.

My images are of a pavilion i created to represent the information and media in an age with fake news and many voices. It appears in space and seemingly endless with many different sources before you find yourself at a central area of truth. 

I built the whole pavilion in Sketchup. Once completed i imported some of the individual elements into 3DStudio Max and collapsed them as i needed the model to look endless. By collapsing the individual elements this turned them into polygons which allowed me to manipulate the model and set the cameras up for the render much more easily.

Setting up the Views in Vray for Max
Setting up the Views in Vray for Max

I set the cameras and lighting all using the V-Ray settings dialogues until i found a suitable solution for each view.

Producing Render in V Ray
Producing Render in V Ray

Once the renders were complete i saved them out as TIF files and begun to work on them in photoshop. I added the glowing light, noise, lens flare and and light streaks in photoshop before exporting out to JPEG format to upload onto here.

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The pavilion is a series of suspended rooms with different information being broadcast in each space with information flying around them. There is then a central area where a truth is broadcast, the access to all these spaces is supposed to ambiguous  to create the idea that no one ever knows where the truth is in a post factual era.

 

Demolish Westminster

We are at a difficult, perhaps pivotal point in political history and recent events have brought to light there is a strong desire for reform and restructure of the future, that considers globalisation, new media (social etc.) and this generations lack of interest in politics.

This has specifically lead me to a project that explores what a new typology for government buildings could be. The premise for the project is that the present Palace of Westminster and houses of Parliament require £4bn of renovation and refurbishment, of a complex that is no longer fit for purpose – both spatially and the way that politics may function in the future.

For design I will be using the present site of the houses of parliament for my project, however using this moment as an opportunity for complete redesign of the houses of parliament. This provides both a clear project programme and more importantly to speculate on what this architecture may be.

My first steps have been to analyse the architecture of the existing building and produce some renderings of some of the details and areas which might offer me some insight into the next steps to take.

These images are a speculation on the Palace and politics in this currently being no more before building an idea of what it could be.

Future Representation- Creating Final Output.

I chose to do do 3 renders for my final output. I used a combination of Sketchup, Revit and Photoshop. My representation shows the Palace of Westminster under a wrap of scaffolding and partly demolished with the house of commons suspended between a complex lattice support structure. 

Screengrab of original sketchup model
Screengrab of original Sketchup model

I built the palace facade, remaining Palace and scaffold wrap and supports in Sketchup. Once these were complete i created the lattice support structure in Revit by creating a solid mesh and curtain wall family for the steel lattice.

I then exported this as a DWG and imported it into my Sketchup model. Once this was done i exported the images to JPEG format and begun to work on them in Photoshop.

I added background, context and fog lighting in photoshop to create a interesting set of final images showing the first idea of a what a new parliament could look like in the future.

Future Representation Week 5- Rhino, Grasshopper

In this session we learned how to use grasshopper, which is a plug in for Rhino. It allows you to create parametric curves and 3D shapes by creating a circuit diagram for each of the commands.

To open grasshopper you open up Rhino and type Grasshopper into the command line, this will then open up the programme where you can begin to work.

You place points in Rhino and assign them to a PT in grasshopper. This is how you begin to build your ‘circuits’

Setting points starting the circuit.
Setting points starting the circuit.

We built some complex surfaces very quickly and easily using grasshopper.  Once you have the points you pull out the different commands connecting each circuit to each command. You can also add sliders which allows you to change the numbers up and down to suit how you want to divide your surface.

Modifying the circuits for to edit the surface.
Modifying the circuits for to edit the surface.

Much like Rhino i could see how Grasshopper would be useful but i don’t think i would gain any benefit in using it as i do not really find parametric architecture very useful or interesting.

Future Representation Week 4- Rhino

In this session we learned the basics of Rhino 3D modelling software. On of the big advantages of Rhino is it can interact with most other 3D software. IT is used by most major practices in the industry.

Most 3D modelling is based on a polygon based MESH. This creates models with a poor surface quality and is far less accurate.

Rhino is based on NURBS which has its origins in product design and the car industry. Based on the Bezier curve it stands for Non Uniform Rational B-Splines.

 

Polygon vs NURBS
Polygon vs NURBS diagram.

Once we had been taken through how Rhino Generally works we learned about the interface of the workspace and the basic tools such as the Gumball which can be used to move and navigate items around the model.

The interface and layout is very similar to Autocad with object properties and drawing layers that can be switched on and off. After this we learned about C planes. These are the planes on which you draw in. and can be adjusted via each view to allow you to work quickly and accurately

Once we had learned about the basic interface we set about learning how to create surfaces from curves and how to project openings into curved surfaces using projection.

I really enjoyed learning the basics of Rhino and think i could pick it up very quickly, however i am not really into parametric architecture so i don’t think it would be a software i would get much benefit out of.

Future Representation Week 3- GIS

I really enjoyed this session. Learned a lot of things i wish i had knew at the start of Undergraduate, let alone post graduate.

GIS stands for Geographic Information Systems. This is a mapping tool not just in the traditional sense but everything from demographics of an area to the exact size and type of the buildings and land on it.

The output of this lesson was to show us how to download and use the correct type of maps from Digimaps online and to create interesting graphical maps from the information in the software.

The first step was to access and download some information of the Isle of Dogs and Greenwich Peninsula from the Digimap mapping software. We chose the OS Terrain 5DTM for download.

Once these were ready for download we then imported them into ARCScene and begun the process of manipulating them to give us different graphical outputs.

I found this process very useful as you could create a lot of beautiful maps and site analysis diagrams with very little effort.

I continued to do this creating more abstract graphics by adjusting the height of the contours and buildings on the site.

Isle of Dogs exaggerated
Isle of Dogs topography exaggerated

Once i had played round with the topography in ARCScene some more i begun to look into creating more conventional graphical maps.

This could be done by applying different filters and and colours to each different element in the map. This is the data that was embedded in it from the original GIS download.

The final output was a 2D graphical map of the Isle of Dogs and a 3D aerial shot. Overall i found  the software ARCScene very useful as gives you so many options to manipulate the data and produce some great graphics.

Future Representation Week 2- After Effects

The session on Adobe After Effects introduced us to the basic tools used to edit, enhance, alter and merge images to create videos. It is very similar to Adobe Photoshop and I had used most of these tools previously, however it was useful to receive some guidance on more advance tools and quick techniques.

Tutorial 1: 

The first task was opening a new file creating a video from a Photoshop file from Archigram This is pictured Below:

Archigram Instant City
Archigram Instant City

We imported the Photoshop file into After Effects and retained the layers. We could then use these to create the animation.

We used a layer from the Photoshop file, which was a balloon. We scaled this and added a keyframe which animated it to enlarge it and make it disappear off of the screen. 

We then added another layer of a light beam. We made this look like a searchlight by resetting the centre to the bottom left corner using the anchor point in the Comp box. We then set the keyframe to 2 seconds and repeated this by copying and pasting across the slider to make it rotate back and forth for the duration of the video.

We then adjusted the movement by opening the graph editor to stop it looking so robotic. We then added a gaussian blur in the effects box to add a final effect to the light beam.

After this we exported to the render queue. We ensured the settings were correct in the format box remembering not to set it to Animation as this would make the file too big. Instead we compressed it using H.264

The final result is posted below:

future-rep-tutorial

Tutorial 2: 

We had to create a 2.5D animation using a photo by Andreas Gursky called 99 Cent.  To do this we opened the image in Photoshop and duplicated he photo into 8 layers and added a right background so we could see which bits we would be chopping away from each layer.

99 Cent Diptychon
99 Cent Diptychon

We then imported the PSD into After Effects as before and laid the layers out on top of each other and added a camera view.

We then set apart each layer in the view by 2500 pixels to begin to create the 3D view.

Once we had done this we set the camera to move around by adding a key frame moving it from right to left. We also added the effect of depth of field by blurring the background as the camera moved.

It was important not to take the zoom too far as to ruin the illusion of the 3D image.

Finally we added a wobble to the column in the middle for a bit of surrealism.

I really enjoyed the session in After Effects. I found it very easy to use asIi am well versed in the rest of the Adobe Creative Suite. I may look to explore this software further as I think I could have some fun with it and develop my skills further.

 

Future Representation Week 1- 3D Scanning

In this tutorial we were introduced to 3D scanning and point cloud surveys. In the first half of the session we were shown how to set up and use the 3D scanner in the gallery space and in the second half we imported the information and convert it the information for various uses with different software.

3D Scan of last years end of year show.
3D Scan of last years end of year show.

 

We went up to the gallery space on the ground floor and set up the scanner on its tripod. We were then shown how to level the scanner and use its basic functions to get it started. We took 2 scans of the same area from 2 different locations.

3D Scanner
3D Scanner

The more scans you take of an area the more accurate the finished product will be. It looks for similarities in areas so it can stitch it together. The alternative to this is putting points round the room that the the scanner will recognise.

However the scanner does not recognise transparent surfaces so you will always see an image of the surface beyond elements such as windows.

Survey Point
Survey Point

Once the scan was complete we headed back to the workshop to upload the information to it could be converted to work with different software.

Unfortunately we could not upload the information so had to use a previous example scan which is shown in the PDF.

The information is imported using software called Faro Scene. The scans are imported as individual items and the upload time will depend on the number and quality of each scan.

If more than one scan has been taken of the same area you will need to stitch them together which can be done in Faro Scene. Once this complete you will see a stitched lo res version of your whole 3D scan.

Scan Preview.
Scan Preview.

You can clip the box and remove any unwanted survey data before you can export to create a usable mesh to manipulate in other software.

First of all you crate mesh by using the Create Mesh dialogue box in Faro. The target value is set to give as many triangles as possible. this joins up the points, the more triangles the smoother the surface. The file is then exported as a obj file and imported into Rhino. An OBJ file can be imported into most CAD software.

The project can then be rendered with the photographic information from the model. Once imported into Rhino the mesh can be manipulated and rendered.

Overall i enjoyed the 3D scanning element of the course and can see how it how it would be very useful, especially with refurbishing existing buildings,  but i do not feel like it interested me enough to explore it further for Future Representation.