I elected to do do some renders for my final output. I used a combination of Sketchup, 3D StudioMax with VRay and Photoshop.
My images are of a pavilion i created to represent the information and media in an age with fake news and many voices. It appears in space and seemingly endless with many different sources before you find yourself at a central area of truth.
I built the whole pavilion in Sketchup. Once completed i imported some of the individual elements into 3DStudio Max and collapsed them as i needed the model to look endless. By collapsing the individual elements this turned them into polygons which allowed me to manipulate the model and set the cameras up for the render much more easily.
I set the cameras and lighting all using the V-Ray settings dialogues until i found a suitable solution for each view.
Once the renders were complete i saved them out as TIF files and begun to work on them in photoshop. I added the glowing light, noise, lens flare and and light streaks in photoshop before exporting out to JPEG format to upload onto here.
The pavilion is a series of suspended rooms with different information being broadcast in each space with information flying around them. There is then a central area where a truth is broadcast, the access to all these spaces is supposed to ambiguous to create the idea that no one ever knows where the truth is in a post factual era.
I chose to do do 3 renders for my final output. I used a combination of Sketchup, Revit and Photoshop. My representation shows the Palace of Westminster under a wrap of scaffolding and partly demolished with the house of commons suspended between a complex lattice support structure.
I built the palace facade, remaining Palace and scaffold wrap and supports in Sketchup. Once these were complete i created the lattice support structure in Revit by creating a solid mesh and curtain wall family for the steel lattice.
I then exported this as a DWG and imported it into my Sketchup model. Once this was done i exported the images to JPEG format and begun to work on them in Photoshop.
I added background, context and fog lighting in photoshop to create a interesting set of final images showing the first idea of a what a new parliament could look like in the future.
In this session we learned how to use grasshopper, which is a plug in for Rhino. It allows you to create parametric curves and 3D shapes by creating a circuit diagram for each of the commands.
To open grasshopper you open up Rhino and type Grasshopper into the command line, this will then open up the programme where you can begin to work.
You place points in Rhino and assign them to a PT in grasshopper. This is how you begin to build your ‘circuits’
We built some complex surfaces very quickly and easily using grasshopper. Once you have the points you pull out the different commands connecting each circuit to each command. You can also add sliders which allows you to change the numbers up and down to suit how you want to divide your surface.
Much like Rhino i could see how Grasshopper would be useful but i don’t think i would gain any benefit in using it as i do not really find parametric architecture very useful or interesting.
In this session we learned the basics of Rhino 3D modelling software. On of the big advantages of Rhino is it can interact with most other 3D software. IT is used by most major practices in the industry.
Most 3D modelling is based on a polygon based MESH. This creates models with a poor surface quality and is far less accurate.
Rhino is based on NURBS which has its origins in product design and the car industry. Based on the Bezier curve it stands for Non Uniform Rational B-Splines.
Once we had been taken through how Rhino Generally works we learned about the interface of the workspace and the basic tools such as the Gumball which can be used to move and navigate items around the model.
The interface and layout is very similar to Autocad with object properties and drawing layers that can be switched on and off. After this we learned about C planes. These are the planes on which you draw in. and can be adjusted via each view to allow you to work quickly and accurately
Once we had learned about the basic interface we set about learning how to create surfaces from curves and how to project openings into curved surfaces using projection.
I really enjoyed learning the basics of Rhino and think i could pick it up very quickly, however i am not really into parametric architecture so i don’t think it would be a software i would get much benefit out of.
Final Project Museum of Communication Greenwich University MArch Unit 19- Neil Spiller and Philip Watson.
The site was Enderby Wharf on the Greenwich Peninsula, its historical past showed that it housed the countries first telegraph cables beneath the sea, allowing round the world communication for the first time. Alcatel communications are currently based on the site.
While analysing the site’s history, I built up layers to create a ‘palimpsest’ which then informed the design for my museum. Each floor of the museum represented the buildings on the site throughout different periods of time.
Along with this I used an industrial aesthetic to further reinforce the previous uses of the site.
In addition to this I looked at the wider urban context and industrial past of the Greenwich Peninsula to create a number of pavilions that reflected the peninsula’s industrial past
The delivery of the project was fully covered in the Design Realisation Report.
During my time in Unit 19 with Neil and Phil, I very much enjoyed working on this project, however the style adopted was not in line with my personal approach with led to me changing units for the second year of this course.